Gameplay

Characters and Vehicles

In Diddy Kong Racing, players can choose one of ten characters, who have access to three different vehicles: car, hovercraft, and aeroplane. The car is an all-round vehicle, but it is the slowest on certain surfaces like sand and water. The hovercraft is designed for both sand and water areas, but lacks in acceleration and manoeuvrability. The aeroplane is designed to access aerial areas; it is good at acceleration and manoeuvring, but has the slowest speed.

Racetrack and Power-ups

Each racetrack has a set of boosters known as "zippers" that temporarily boost the player's speed, as well as featuring regenerating balloons of various colours that provide power-ups. There are five different types of balloons: red, blue, green, yellow, and rainbow. Red balloons grant missiles to attack racers ahead, blue balloons grant a speed boost, yellow balloons grant shields to protect the player from attacks, green balloons grant deployable traps to delay other racers, and rainbow balloons grant a magnet ability that brings the player closer to the nearest racer. If multiple balloons of the same colour are picked up, the power-up is upgraded to a more powerful version. A total of two upgrades are available for each balloon.

Bananas

Additionally, racetracks contain non-regenerating bananas that add to speed when they are picked up. A maximum of ten bananas will improve the speed, but can also be obtained to prevent other players from gaining speed. If a racer gets hit, two bananas are deducted.

Gameplay Images

Timber the Tiger racing in Fossil Canyon. From left to right clockwise, the interface displays the player's current position, number of laps, bananas, time, track outline, and held power-up.(image 1)


Adventure Mode

In "Adventure Mode", players control the racer of their choice to progress through the story. Players begin in the hub world, which links five interconnected worlds; Dino Domain, Snowflake Mountain, Sherbet Island, Dragon Forest, and Future Fun Land.

Unlocks and Challenges

The worlds are opened up by collecting balloons, except for Future Fun Land, which is unlocked after defeating Wizpig for the first time and ranking first place in all four Trophy Races of the original worlds. Each world contains four racetracks, an unlockable battle stage, and a race against a boss character. If the player defeats Wizpig in Future Fun Land, obtains all amulet pieces, and collects all the gold medals, the player will be able to play in a mode called "Adventure 2". In this mode, all the balloons change colour to platinum, and the tracks are inverted from left to right.

Other Modes

The game also features four battle modes which consist of two deathmatch maps, a capture-the-flag-style battle, and a mode which involves opponents capturing eggs. The battle modes are not initially selectable and must be unlocked by collecting special keys hidden in each of the worlds.


Plot

Intro

The plot of Diddy Kong Racing is detailed in the instruction booklet. Timber the Tiger's parents go on holiday and leave their son in charge of the island they live on, prompting him and his friends to organise a race.

Conflict

Their enjoyment is interrupted when a sinister intergalactic pig-wizard named Wizpig arrives at Timber's Island and attempts to take it over after having conquered his own planet. He turns the island's four guardians (Tricky the Triceratops, Bluey the Walrus, Bubbler the Octopus, and Smokey the Dragon) into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involve cars, hovercraft, and aeroplanes. Drumstick the Rooster, the best racer on the island, fails this challenge and is transformed into a frog by Wizpig's magic.

Cast

Timber hires a team of eight racers: Diddy Kong, the first recruit; Conker the Squirrel and Banjo the Bear, recruited by Diddy; Krunch the Kremling, Diddy's enemy who follows after him; Tiptup the Turtle, T.T. the Stopwatch, Pipsy the Mouse, and Bumper the Badger, all inhabitants of Timber's island. Aided by Taj, an Indian elephant-like genie residing on the island,

Conclusion

they eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterward, Drumstick is turned back into a rooster, and Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and launches him to the moon. However, an additional cutscene reveals Wizpig's spaceship flying through the sky, unscathed.